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Supersolid Artwork

An area for "Cook & Merge". Each element is split into segments and organised into specific layers to animate in sequence in Unity.

An area for "Cook & Merge". Each element is split into segments and organised into specific layers to animate in sequence in Unity.

Various playable characters for a roblox title called 'Eternal Heroes' All roughly 6-8000 triangles and using a PBR workflow.

Various playable characters for a roblox title called 'Eternal Heroes' All roughly 6-8000 triangles and using a PBR workflow.

Various player interactable items demonstrating 4 upgradable levels as well as an inactive state. 

Responsible for Modelling and UV creation only.

Various player interactable items demonstrating 4 upgradable levels as well as an inactive state.

Responsible for Modelling and UV creation only.

Other interactable items. As with the first image, each item has 4 upgradable levels as well as an inactive state for each level. In this Image only level 4 is displayed. 

Responsible for Modelling and UV creation only.

Other interactable items. As with the first image, each item has 4 upgradable levels as well as an inactive state for each level. In this Image only level 4 is displayed.

Responsible for Modelling and UV creation only.

Pets/interactable items

Responsible for Modelling and UV creation only.

Pets/interactable items

Responsible for Modelling and UV creation only.

General static shop items. 

Responsible for Modelling and UV creation only.

General static shop items.

Responsible for Modelling and UV creation only.

Supersolid Artwork

A collection of various artworks I have created while working at Supersolid.