Tech Art Lead with expertise in Maya, Unity, Python and JavaScript
• Build and maintain internal tooling and automation: Unity editor tools, Photoshop UXP plugins and service integrations (Python, JavaScript, C#)
• Evaluate and integrate generative AI workflows into production
• Develop training datasets, custom models and LoRAs
• Build asset validation for import settings, compression and mobile performance budgets on iOS and Android
• Maintain technical art documentation and upskill artists moving into AI-assisted workflows
• Developed Python tools and JavaScript plugins to automate workflows
• Authored Unity shaders (HLSL, Shader Graph) for use in mobile games
• Authored comprehensive documentation for tool usage, pipeline improvements and onboarding new team members
• Managed sprint planning, capacity, outsourcing and a cross-discipline team in line with business goals
• Modelled and textured characters, props, and environments for mobile games such as Cook & Merge, Eternal Heroes, and Food Street
Kuato Studios create a range of educational mobile games for a younger target audience. During my time here I have worked on Marvel Hero Tales.
• Creation of stylized characters from initial model to game ready asset for Marvel Hero Tales
• Mobile Specification with 2 LODs of roughly 9000 and 1750 triangles
• Creation of Diffuse map with baked lighting and Ambient Occulsion, with a Specular channel and Normal map
• Working closely with Rigging/Animation to ensure correct deformation and minimal texture distortion
• Implementation inside Unity and renders for Marvel to review
• Posing and lighting for marketing assets
Touch Surgery is a medical visualisation company, focusing on the creation of 3D simulations for education purposes in surgery.
I was responsible for:
• Creation of realistic human anatomy for precise surgical simulations, ranging from skin and muscle to internal organs and the nervous system
• Working closely with the rigging department in order to ensure simplicity in the model and an optimised scene file
• Attending an Anatomy 101 course and cadaver labs; gaining insight into each anatomical system and how to best model them in Maya
• Working closely with the Animation lead and Medical lead to ensure accuracy
• Mentoring and assisting junior artists
• Assisting the Innovation team with AR and VR related products in Unity
• Utilising and cleaning 3D scan data
• Modelling & texturing characters for both game and animation