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Nathan R Jones
Nathan R Jones
Tech Art Lead @ Supersolid
London, United Kingdom

Summary

Tech Art Lead with expertise in Maya, Unity, Python and JavaScript

Skills

Programming3D ModelingShadersProject ManagementDigital SculptingAnatomyTexturing

Software proficiency

Python
Python
Javascript
Javascript
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Substance 3D Painter
Substance 3D Painter

Productions

    • Mobile Game
      Cook & Merge
    • Year
      2023
    • Role
      Environment Art Team Lead & Senior 3D Artist
    • Company
      Supersolid
    • Video Game
      Eternal Heroes
    • Year
      2023
    • Role
      Senior 3D Artist
    • Company
      Supersolid
    • Video Game
      Ropets
    • Year
      2021
    • Role
      3D Artist
    • Company
      Supersolid
    • Mobile Game
      Snake Rivals
    • Year
      2018
    • Role
      3D Tech Artist
    • Company
      Supersolid
    • Mobile Game
      Food Street
    • Year
      2015
    • Role
      3D Artist
    • Company
      Supersolid
    • Mobile Game
      Home Street
    • Year
      2017
    • Role
      3D Artist
    • Company
      Supersolid
    • Mobile Game
      Marvel Hero Tales
    • Year
      2019
    • Role
      3D Artist
    • Company
      Kuato Studios
    • Mobile Game
      Touch Surgery
    • Year
      2018
    • Role
      3D Modeller
    • Company
      Touch Surgery
    • Mobile Game
      Amir Khan: Khanage
    • Year
      2016
    • Role
      3D Artist
    • Company
      Digital Shoguns

Experience

  • Tech Art Lead at Supersolid
    London
    October 2026 - Present

    • Build and maintain internal tooling and automation: Unity editor tools, Photoshop UXP plugins and service integrations (Python, JavaScript, C#)

    • Evaluate and integrate generative AI workflows into production

    • Develop training datasets, custom models and LoRAs

    • Build asset validation for import settings, compression and mobile performance budgets on iOS and Android

    • Maintain technical art documentation and upskill artists moving into AI-assisted workflows

  • Environment Art Team Lead at Supersolid
    January 2025 - October 2026

    • Developed Python tools and JavaScript plugins to automate workflows

    • Authored Unity shaders (HLSL, Shader Graph) for use in mobile games

    • Authored comprehensive documentation for tool usage, pipeline improvements and onboarding new team members

    • Managed sprint planning, capacity, outsourcing and a cross-discipline team in line with business goals

    • Modelled and textured characters, props, and environments for mobile games such as Cook & Merge, Eternal Heroes, and Food Street

  • Senior 3D Artist at Supersolid
    London
    June 2023 - January 2025

  • 3D Artist at Supersolid
    London
    December 2019 - June 2023

  • 3D Artist at Kuato Studios
    London
    February 2019 - November 2019

    Kuato Studios create a range of educational mobile games for a younger target audience. During my time here I have worked on Marvel Hero Tales.

    • Creation of stylized characters from initial model to game ready asset for Marvel Hero Tales

    • Mobile Specification with 2 LODs of roughly 9000 and 1750 triangles

    • Creation of Diffuse map with baked lighting and Ambient Occulsion, with a Specular channel and Normal map

    • Working closely with Rigging/Animation to ensure correct deformation and minimal texture distortion

    • Implementation inside Unity and renders for Marvel to review

    • Posing and lighting for marketing assets

  • 3D Modeller at Touch Surgery
    London
    August 2017 - February 2019

    Touch Surgery is a medical visualisation company, focusing on the creation of 3D simulations for education purposes in surgery.

    I was responsible for:

    • Creation of realistic human anatomy for precise surgical simulations, ranging from skin and muscle to internal organs and the nervous system

    • Working closely with the rigging department in order to ensure simplicity in the model and an optimised scene file

    • Attending an Anatomy 101 course and cadaver labs; gaining insight into each anatomical system and how to best model them in Maya

    • Working closely with the Animation lead and Medical lead to ensure accuracy

    • Mentoring and assisting junior artists

    • Assisting the Innovation team with AR and VR related products in Unity

    • Utilising and cleaning 3D scan data

  • 3D Artist at Digital Shoguns
    London
    January 2015 - August 2017

    • Modelling & texturing characters for both game and animation